Sony Trinitron CRT
The model shown above is a photo-realistic recreation of an old Sony Trinitron I found. The mesh was created using Maya, with an emphasis on maximizing detail while keeping it relatively low poly. Textures were done in Substance painter, and many of the stickers and graphics found on the TV were recreated in Adobe Illustrator. 
High Fidelity Snail
This was a high fidelity model created in Blender for a school project. When creating the shell, I used geometry nodes and bezier curves to get the correct spiral shape. For the body, I created a high poly sculpt that was then baked onto a lower poly mesh. Textures and height painting were done in Substance Painter. Everything in the project is my own original work. 
Destroyed Mech 
For this project, I made a 3d model of a broken mech that was later used as a prop in a separate art piece. I did the modelling, UV, and rigging in blender, while the textures themselves were made in Substance painter. Everything within the project was made by myself, with no outside assets.
TechDeck 3D Renders
This is a model of a TechDeck that I created in Maya. While I got the textures
from free texture sites, everything else involved in the creation of this model was done by me. The model itself is 
ready for use as a game asset.

You may also like